![]() Mouri and his team began work on Super Mario Bros. Or you can choose not to activate a level's Wonder Seed at all. Wonder Seeds can turn parts of a level into a frantic dash against a ticking clock, or see Super Stars rain down from the sky, or inflate Mario like Violet Beauregarde, or turn him into a goomba, or call upon a stampeding herd of bulls you can ride atop as you storm over a course's traditional end flagpole and on into the distance. For example: the Wonder element to courses, triggered by activating a Wonder Seed, an often-hidden item which brings about a sudden trippy change to gameplay. "We did try to think of various ideas but the one form we thought would really satisfy all these elements was, inevitably, the elephant," he notes.īut there's far more to Wonder than Elephant Mario. ![]() (Options to play as the Yoshi and Nabbit also exist, invulnerable to damage but without access to power-ups.)Įlephant Mario was born out of a desire to have Mario inhabit a larger form so players could easily hit blocks or get coins, Mouri says, as well as the idea of being able to spray water - which comes in handy for blooming the Flower Kingdom's plants and unlocking secrets, including something at the end of levels. Of course, this is also a multiplayer Mario game - so where there's an Elephant Mario, there's also an Elephant Luigi, Peach, Daisy, Toad and Toadette. The star of the show is, as we've already seen, Elephant Mario - a hulking version of our hero who can stomp around and hold water in his trunk, and shoot it at enemies to stun them. A brilliantly original take on Nintendo's classic Mario formula, the game sees Mario and friends exploring the Flower Kingdom, a new world brought to life through more expressive character animations and eye-catching backgrounds. "You need to try harder to try and surprise these players." "So I thought it'd be important to create a side-scrolling Mario that really fit the day and age that we live in now. "As we were developing more and more side-scrolling Mario games, the challenge became that these kinds of secrets and surprises were more and more normalised to players," Mouri continues. "The challenge became that these kinds of secrets and surprises were more and more normalised." "The first Super Mario game was full of secrets and mystery," he continues, noting how power-ups and warp pipes - now-familiar items to any Mario fan - were once surprises. ![]() U Deluxe, after working as a programmer on various 2D Mario and Zelda titles. Mouri has been with Nintendo since 1997 and previously directed New Super Mario Bros. "In terms of the concept for creating a new Mario, we came up with the concept of mystery and secrets," Super Mario Bros. So I'm glad we now have the opportunity to show them!" "After Mario Maker I was actually asked by a lot of people about what's next - what's gonna happen next? I told them that at the time we were still thinking of a lot of new things to do. "There was a lot of feeling about creating something else, something new," Tezuka tells me, in an interview conducted after a hands-on session last week at Gamescom. Manage cookie settings A brand-new look at Super Mario Bros. To see this content please enable targeting cookies. Waddling across platforms and dodging enemies via stealth mechanics, I pass a talking flower who loudly wonders how I'll taste. Wonder I can be a Mario who shoots bubbles, capturing enemies and errant koopa shells in upwards floating soap suds, then suddenly transform into some form of sentient goomba - though I'm still Mario with his iconic hat, of course. After those - and after letting players go wild with the company's own Mario toolkit - what could Nintendo do next? Something that feels truly new again, I'm happy to report. There have been so many 2D Mario games now - including a whole string of releases that sought to emphasise their freshness by sticking " New Super Mario" in their title. Why so long? Speaking with Nintendo, it sounds like the company's desire to keep its classic side-scrolling formula fresh has remained paramount. Still, such a wait for more handcrafted Mario levels seems notable. U - including Super Mario Maker, Nintendo's create-your-own-Mario sandbox. Tezuka has worked on dozens of projects since the launch of 2012's New Super Mario Bros. It's been 11 years since the last proper Mario side-scroller, a fact that surprises Nintendo's veteran exec Takashi Tezuka when I point it out.
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